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dc.contributor.authorM, Maheshwari-
dc.contributor.authorP, Aishwarya-
dc.contributor.authorS, Devi Priya-
dc.contributor.authorN, Suganthi-
dc.date.accessioned2020-06-22T07:04:17Z-
dc.date.available2020-06-22T07:04:17Z-
dc.date.issued2019-12-
dc.identifier.issn2456-9348-
dc.identifier.urihttp://www.ijetrm.com/issues/files/Dec-2019-28-1577531032-19.pdf-
dc.identifier.urihttp://localhost:8080/xmlui/handle/123456789/352-
dc.description.abstractThe primary aim of this study was to investigate the correlation between game addiction and academic achievements. The secondary aim was to adapt a self-report to measure game addiction. Hundred and twenty high school and higher secondary students participated in this study. Quota sampling technique has been used. Data were collected questionnaire that include a brief explanation of the aim of the study. The purpose of this study was to explore the relationship between academic performance and online game addictionen_US
dc.language.isoenen_US
dc.publisherInternational Journal of Engineering Technology Research & Managementen_US
dc.subjectGame addictionen_US
dc.subjectacademic performanceen_US
dc.subjectstudentsen_US
dc.titleA COMPARATIVE STUDY - ONLINE GAME ADDICTION & ACADEMIC PERFORMANCE AMONG ADOLESCENTSen_US
dc.typeArticleen_US
Appears in Collections:International Journals

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